Journal of the Philosophy of Games https://journals.uio.no/JPG <p>The Journal of the Philosophy of Games (JPG) explores philosophical questions raised by the study of games. The journal pursues discussions about the general nature of games and gameplay and about their interrelation with technology, art, communication and social interaction.</p> University of Oslo Library en-US Journal of the Philosophy of Games 2535-4388 <p>Authors who publish with this journal agree to the following terms:</p><ol><li>Authors retain copyright in their articles and grant the Journal of the Philosophy of Games (JPG) right of first publication with the work simultaneously licensed under the following licence: Creative Commons Licence : <a href="https://creativecommons.org/licenses/by-nc-nd/4.0/">CC BY-NC-ND 4.0</a>. The licence allows others to share the work for non-commercial purposes with an acknowledgement of the work’s authorship and initial publication in this journal, but does not allow others to create derivative works based on the work without the author’s permission.</li><li>Authors are allowed to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), provided that such distribution includes an acknowledgement of the article’s initial publication in JPG.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access). Authors who distribute their work after its acceptance by JPG but prior to its publication agree to indicate on the manuscript that it will be published in JPG. Authors agree that they will not publish their work in any other journals, anthologies, or monographs before the date on which their work is published by JPG.</li><li>Authors grant JPG a royalty-free, non-exclusive, perpetual, worldwide license to create derivative works based on their articles and to publish their articles or any part of their articles in compilations and anthologies.</li></ol><p>In special cases, it may be possible for the author to negotiate an open licence other than the CC BY-NC-ND.</p> Video Game Fictions: A Dual-Work View https://journals.uio.no/JPG/article/view/9230 <p class="JPGAbstract"><span lang="EN-US">Video games fictions are interactive: some of the content is set by the game designer and some is set by the player. However, philosophers disagree over how this interaction is reflected within the fictional content of video games. First, I will show that games and playthroughs are two distinct works of fiction with their associated fictional content. Second, I argue that players engage with both fictional works when playing a video game. They imagine the fictional truths associated with the game and those associated with their playthrough. Thus, I defend what I will call a Dual-Work View of our engagement with video game fictions. To do so, I show that games have accessible fictional content, that games are distinctively incomplete fictions, and that players engage with this distinctive incompleteness. My goal is to offer a clear account of the fictional content of video games.</span></p> Karim Nader Copyright (c) 2022 Journal of the Philosophy of Games 2022-12-31 2022-12-31 4 1 10.5617/jpg.9230 Is Fun A Matter of Grammar? https://journals.uio.no/JPG/article/view/9438 <p>This paper outlines an analysis of the word ‘fun’, as it is used in everyday English sentences to describe various activities and asks why some things are labeled as fun while others seem unable to be properly described as such. One common unspoken idea, for example, is that a fun activity is deemed fun due to having a particular phenomenology, in a way that might be comparable to being in a ‘flow state’. Due to the trouble such psychological accounts of fun have in explaining both the precise conditions of fun and also why some activities are thought to be enjoyable but not fun, a deflationary theory is instead introduced.</p> <p>This proposed alternative account suggests that the use of the word ‘fun’, when describing activities in English sentences, signals that the sentence is a generic sentence, an idea based on a semantic distinction made by Greg Carlson (1989). Further, it is argued that the words ‘pleasurable’ and ‘enjoyable’ are reserved for non-generic sentences, leaving the use of the word ‘fun’ to signal something akin to a grammar relation, rather than referring to a feeling or psychological state.</p> Giles Field Copyright (c) 2022 Journal of the Philosophy of Games 2022-12-31 2022-12-31 4 1 10.5617/jpg.9438 Digital Games, Image-Consciousness and Superreality https://journals.uio.no/JPG/article/view/7762 <p>This paper argues that digital games are best understood as a type of image-consciousness (Bildbewusstein). First, I argue how our experiences of digital games are not perceptions. Second, I provide a summary of the phenomenological natures of three basic modes of consciousness in Hus-serl, Fink and Sartre—perception, phantasy and image-consciousness—in order to demonstrate that the latter ultimately finds its place between the other two. Lastly, I spell out the implications and contributions these insights can have for our understanding of digital games, including their quite unique character and force. Indeed, once one understands digital games as a quintessential instantia-tion of this intermediate kind of consciousness, one can also better understand the immense pull digital games can have on us, not least their ‘superreality’.</p> Daniel O'Shiel Copyright (c) 2022 Journal of the Philosophy of Games 2022-12-31 2022-12-31 4 1 10.5617/jpg.7762